feat: Added arena_push and arena_realloc

decided that arena_push will handle everything, will use alloc then push into it,
also, used realloc as a separate function for better handling resize and shit, next
is creating a save function that calculates the size needed for the element
and if it's too fucking much then throw an error. A bit overkill but yeah, i'm like
that all the time, this is suppossed to be a library to support my calculator like
damn but ok.
This commit is contained in:
2026-03-29 19:06:49 -06:00
parent cde457593e
commit 00942d3bd6
2 changed files with 47 additions and 7 deletions

View File

@@ -7,13 +7,13 @@
#include <stdbool.h>
typedef struct {
uint8_t *data;
uint8_t *buffer;
size_t size;
size_t offset;
} Arena;
typedef enum {
ARENA_OK,
ARENA_OK = 0,
ARENA_BAD_ALLOC,
ARENA_OUT_OF_SPACE,
ARENA_NULL_ARG,
@@ -24,7 +24,7 @@ typedef struct {
bool is_valid;
union {
ArenaErr err;
uint8_t *pointer;
uint8_t *address;
};
} ArenaPointer;
@@ -40,7 +40,7 @@ ArenaResult arena_init(size_t size);
void arena_destroy(Arena *arena);
ArenaPointer arena_alloc(Arena *arena, size_t size, size_t alignment);
ArenaErr arena_push(Arena *arena, void *data, size_t size);
ArenaErr arena_push(Arena *arena, void *data, size_t size, size_t alignment);
ArenaErr arena_realloc(Arena *arena, size_t new_size);
size_t align_arena_offset(Arena *arena, size_t alignment);