I need to assure that capacity is enough, i mean, for something like
an array just doubling size is good because you are storing things
that are the same size but for something like an arena you could actually
store anything so we need to make sure the growth factor stays cool while
an overflow doesn't occur, that's why the change with arena_calculate_capacity
and also changing signatrues to use results, A LOT of boilerplate but
i guess is fine for me.
decided that arena_push will handle everything, will use alloc then push into it,
also, used realloc as a separate function for better handling resize and shit, next
is creating a save function that calculates the size needed for the element
and if it's too fucking much then throw an error. A bit overkill but yeah, i'm like
that all the time, this is suppossed to be a library to support my calculator like
damn but ok.
Added arena_alloc and decided to change the arena pointer type from void *
to uint8_t * because i need to support 1 byte pointer arithmetic, thought of
using uintptr_t but not sure, the support seems really weird from what i read
online so i'm sticking with good old uint8_t * (wich i know works).
Realized that if i want to use malloc and free i either have to make some
sort of interface that lets you use a custom allocator and deallocator
or just use them by default. Maybe later it would be cool to change it
to that but for now is out of the scope of my project.
# Tipos:
# feat, fix, refactor, docs, style, test, chore