#include "arena.h" #include #include #include #include #include ArenaResult arena_init(size_t capacity) { void *buffer = malloc(capacity); if (buffer == NULL) { ArenaResult err = { .is_valid = false, .err = ARENA_BAD_ALLOC, }; return err; } if (capacity < 1) { ArenaResult err = { .is_valid = false, .err = ARENA_INVALID_SIZE, }; return err; } Arena new_arena = { .buffer = buffer, .capacity = capacity, .offset = 0, }; ArenaResult val = { .is_valid = true, .arena = new_arena, }; return val; } void arena_destroy(Arena *arena) { if (arena == NULL) { return; } arena->offset = 0; arena->capacity = 0; free(arena->buffer); } ArenaPointer arena_alloc(Arena *arena, size_t size, size_t alignment) { if (arena == NULL) { ArenaPointer err = { .is_valid = false, .err = ARENA_NULL_ARG, }; return err; } SizeResult new_offset = align_arena_offset(arena, alignment); if (!new_offset.is_valid) { ArenaPointer err = { .is_valid = false, .err = new_offset.err, }; return err; } if (new_offset.val + size >= arena->capacity) { ArenaPointer err = { .is_valid = false, .err = ARENA_OUT_OF_SPACE, }; return err; } arena->offset = new_offset.val; ArenaPointer val = { .is_valid = true, .address = arena->buffer + arena->offset, }; return val; } ArenaErr arena_push(Arena *arena, void *data, size_t size, size_t alignment) { if (arena == NULL || data == NULL) { return ARENA_NULL_ARG; } ArenaPointer pointer = arena_alloc(arena, size, alignment); if (!pointer.is_valid) { return pointer.err; } while (!pointer.is_valid && pointer.err == ARENA_OUT_OF_SPACE) { size_t new_capacity; bool is_overflow = mul_size_t_safe(arena->capacity, 2, &new_capacity); if (is_overflow) { return ARENA_CAPACITY_OVERFLOW; } ArenaErr err = arena_realloc(arena, new_capacity); if (err != ARENA_OK) { return err; } pointer = arena_alloc(arena, size, alignment); } memcpy( pointer.address, data, size); return ARENA_OK; } ArenaErr arena_realloc(Arena *arena, size_t new_capacity) { if (arena == NULL) { return ARENA_NULL_ARG; } uint8_t *tmp = realloc(arena->buffer, new_capacity); if (tmp == NULL) { return ARENA_BAD_ALLOC; } arena->buffer = tmp; arena->capacity = new_capacity; return ARENA_OK; } SizeResult align_arena_offset(Arena *arena, size_t alignment) { if (arena == NULL) { SizeResult err = { .is_valid = false, .err = ARENA_NULL_ARG, }; return err; } if (alignment < 1) { SizeResult err = { .is_valid = false, .err = ARENA_INVALID_ALIGN, }; return err; } SizeResult val = { .is_valid = true, .val = ((arena->offset + (alignment - 1)) & ~(alignment - 1)), // Formula for alignment, found at stackoverflow, i came up with one // but it involved 3 divisions, this one is way faster :) }; return val; } bool mul_size_t_safe(size_t a, size_t b, size_t *out) { if (out == NULL) { return true; } if (a != 0 && b > SIZE_MAX / a) { return true; } *out = a * b; return false; }